Rules Soccer Shootouts winter season of indoor soccer tournaments

Soccer Rules
  1. Forfeits: A team must have a minimum of 4 players to start or continue a game. Teams found guilty of playing ineligible players shall forfeit all games that ineligible players participated in.
  2. Players: A team will consist of 8 field players and 1 goalkeeper. For U10-U18 9V9, the there is a minimum of 6 field players and 1 goalkeeper to start.
  3. Tackling: NO SLIDE TACKLING or tackling from behind. Tackling is defined as a challenge for the ball from a player in possession of the ball. A “clean” slide tackle is considered dangerous play, and if committed in the penalty area it is a free kick from the penalty spot, not by a penalty kick. A slide tackle which makes contact with an opponent is considered a trip, and would be awarded a penalty kick if committed in the penalty area.
  4. Goalkeeper Restrictions:
  5. Goalkeeper may not hold the ball for more than 5 seconds in his/her hands.
  6. GOALKEEPER MAY NOT PUNT OR DROP KICK THE BALL (Applies to ages U‐16 and above). The ball may be placed on the ground but if the goalkeeper strikes a bouncing ball it will be considered a drop kick.
  7. A goalkeeper may not pick up or control the ball with their hands a second time, having released the ball into play, without it first touching an opponent. The goalkeeper may not play the ball with his/her hands if it has been deliberately kicked to him/her by a teammate.
  8. *The penalty for A, B, C, and D above are a free kick from the penalty spot.
  9. Delay of game:
  10. A team has 5 seconds to put the ball into play on all restarts.
  11. The goalkeeper has 5 seconds to release the ball into play from his/her hands.
  12. Free Kicks:
  13. All free kicks are DIRECT kicks, including kickoffs and goal kicks.
  14. The opposing team must quickly give 5 yards (15 feet) on all kicks without being asked.
  15. Time outs:
  16. All games are played with a continuous running time clock.
  17. The clock may be stopped for an injury or lost ball.
  18. Only referees, timekeepers, or DPD staff is permitted to operate the clock.
  19. Unauthorized stoppage of the game clock will result in a yellow card.
  20. At the referees discretion time may be added at the end of the game if he/she feels a team is purposely wasting time. Do not expect time to be added for naturally occurring events in the game.
  21. Teams may not call time out during the game.
  22. Restarts:
  23. Penalty Kick
  24. Kick‐off
  25. Restart from referee stoppage (issuance of a card, injury, placement of a wall, etc.)
  26. *Restarts from A, B, and C require a mandatory whistle
  27. Corner Kick
  28. Goal Kick
  29. *NEW* THROW‐IN – all side outs will restart with a throw‐in. A goal may not be scored on a direct throw‐in (i.e., it doesn’t count if it is thrown into the goal without another player, offense or defense, touching it first).
  30. Free Kick
  31. **Restarts D, E, F, and G do not require a whistle
  32. Balls that strike the ceiling during the course of a game shall restart at the place on the field where the ball struck the ceiling. EXCEPTIONS, if a ball strikes the ceiling within the defensive team’s penalty area, it will restart from the penalty spot. No whistle is needed for this restart.
  33. Substitutions:
  34. Substitutions are unlimited and are normally made “on the fly.” The player coming off the field must exit the field within 10 feet of the midfield line. The incoming player must enter the field from the same 10‐foot area either side of the midfield line.
  35. Slaughter Rule:
  36. Anytime there is a differential of 5 to 7 goals, the team behind may add 1 player to the field. If there becomes a differential of 8 or more goals, a second extra player may be added. This rule applies to all age groups.
  37. Misconduct: There are two cards that can be issued to any player or coach.
Yellow Card: Player/coach is guilty of the following offenses:
  1. Is guilty of unsportsmanlike behavior.
  2. Commits a penal foul in a reckless manner.
  3. Commits a penal foul while tackling for the ball from behind.
  4. Commits a tactical foul designed to interfere with or impede an opposing team’s attacking play.
  5. Commits an act deemed by the referee as bringing the game into disrepute (Aggressive attitude, inflammatory behavior or taunting).
  6. Pushes or holds (including holding the opponent’s uniform) to interfere with that opponent’s attacking play.
  7. Handles the ball deliberately to interfere with an opponent’s attacking play.
  8. Handles the ball deliberately to score a goal.
  9. Fakes an injury or exaggerates the severity of the foul.
  10. Fakes a foul (dives) or exaggerates the severity of the foul.
  11. Interferes with or prevents the goalkeeper from releasing the ball from his/her hands into play.
  12. Verbally distracts an opponent during play or at a restart.
  13. If identified as the kicker, engages in unfair deception while taking a penalty kick.
  14. Changes jerseys with the goalkeeper during play or without the referee’s permission; this is a mandatory caution for both players.
  15. Engages in trickery to circumvent the goalkeeper’s limitation on handling a ball played from a teammate’s foot (the defender who initiates the “tricker” is cautioned and the decision does not require that the goalkeeper actually handle the ball) this is a mandatory caution whether it occurs during dynamic play or a restart.
  16. Shows dissent by word or action. 5 Yellow cards in Season=1 Red Card.
  17. Verbally or through action disputes or shows contempt for an official’s decision.
  18. If playing as a goalkeeper, leaves the penalty area (not beckoned by the referee) to engage an official in debate regarding a decision.
  19. Persistently infringes the Laws of the Game.
  20. A single player repeatedly commits fouls or participates in a pattern of fouls directed at the opposing team.
  21. A team repeatedly commits fouls or participates in a pattern of fouls directed at a specific opponent.
  22. Delays the restart of play.
  23. Kicks or throws the ball away or holds the ball to prevent a free kick restart by the opponent.
  24. Kicks or throws the ball away or holds the ball to prevent a throw‐in or corner kick by an opponent.
  25. Excessively celebrates a goal.
  26. Fails to return to the field upon conclusion of the halftime break, or fails to be in a correct position for a kick‐off.
  27. Fails to respect the required distance when play is restarted with a corner kick or a free kick.
  28. Does not retire at least 5 yards (15 feet) away from an opponent’s free kick.
  29. Does not retire at least 5 yards away from an opponent’s corner kick.
  30. Receives a second “yellow card” in the same match.

Red Card: Player/coach is guilty of the following offenses:
  1. Is guilty of serious foul play
  2. Is guilty of violent conduct
  3. Spits at an opponent or any other persons
  4. Denies the opposing team a goal or an obvious goal scoring opportunity by deliberately handling the ball (this does not apply to a goalkeeper within his/her own penalty area).
  5. Denies an obvious goal scoring opportunity to an opponent moving towards the player’s goal by an offense punishable by a free kick or a penalty kicks.
  6. Use’s offensive, insulting or abusive language.
  7. Receives yellow card after already having been issued a yellow card.

  1. Penalties:
  2. Yellow Card: Time penalty served by the offending player.
  3. Red Card: Offending player is immediately ejected from the match. The offending player is suspended for a minimum of 1 match and must pay a $25 cash reinstatement fee before they are eligible to play in future matches. The team must play short for a full 5 minute period, regardless of the number of goals scored by the other team.
  4.  Fighting:
  5. The referee will stop play and eject any player or team (including bench personnel) that has attempted to strike any player or official. Management will have final decision upon an investigation. Player/Team will likely be ejected from the session without a refund.
  6. The team will forfeit that game and possibly all other games.
  7. Referees:
  8. The referee on the field is responsible for the control of the game and has the authority from the moment he/she is on the field until he/she leaves the area. The referee’s decisions regarding play are final. Any individual who threatens a referee, an opponent, or staff member shall be expelled from the facility for up to 1 year.
  9. Management will accept written complaints concerning referees.
  10. Protests:
  11. Referee judgment calls may not be protested.
  12. Ineligible player protests: Protest fee is $20 cash. It is refunded if protest is upheld.
  13. Protest must be in writing no later than 24 hours after the game, otherwise protest will be dismissed.
  14. Teams accused of playing ineligible players must have player(s) provide ID to be matched with name, and signature on the roster, and picture on league ID card before their next game. Teams and/or players not complying with this procedure will assume guilt and forfeit the game.
  15. Game Regulations:
  16. Game duration 9v9 40 minute running clock with 1 minute half time.
  17. Game duration 9v9 40 minute running clock with 1 minute half time.
  18. Game duration 11v11 50 minute running clock with 1 minute half time.
  19. Clock will start at scheduled game time. Late team will forfeit after 10 minutes expire.
  20. Forfeit results in a 3‐0 score. No fee reduction for forfeited games.
General Rules
·      Teams may call one one-minute timeout per half (when in possession of ball, ball out of play).
·      There is no overtime, injury time or stoppage time.
·      Teams are comprised of four outfield players and one goalkeeper.
·      The goalkeeper must wear a different color jersey than the outfield players.
·      There is no offsides in futsal.
Court Dimensions & Players
·      120 x 84
·      U9-U12 will be 7 on 7
·      U13-U18 will be 5 on 5

·      All substitutions are on the fly, this includes goalkeeping substitutions. Referees will not stop play for goalkeeping substitutions.
·      A substitute may not enter the match until the player leaving the match is at the touchline in the substitution zone.
·      Any substitute who enters the field of play before the player being replaced has completely left the field of play may be shown a yellow card.
·      All substitutions must take place in the technical area (in front of the team bench) - not at the half-way line.
·      All teams will switch benches (and ends) at the beginning of halftime, ensuring that all substitutions take place in the defensive half.
Kickoffs: are indirect. The ball must be played forward first. Tapped balls are not in play – the ball must move forward.
Kickins: are indirect. The ball must be placed on or no more than 10 inches behind the line and the kick must be taken within 4 seconds. The kicker's non-kicking foot must be out of bounds or on the line. (A kickin that goes directly in the opposing goal is a goal clearance for the opposing team. A kickin that goes directly in the defensive goal is a corner kick of the opposing team.)
Goal Clearances: are taken when the ball wholly crosses the goal line after being touched last by the attacking team. The goalkeeper must use his hands to roll, bounce or throw the ball from anywhere inside the penalty area to outside the penalty area.
Corner Kicks: are direct. The ball must be placed directly on the corner spot and the kick must be taken within 4 seconds.
Free Kicks: may be indirect or direct. The ball must be stopped completely before the kick may be taken.
Penalty Kicks: are taken from the penalty spot and must be shot at goal by a clearly identified kicker. Defenders may not be nearer to the ball than 16 feet and must be behind an imaginary line running from touchline to touchline even with the penalty spot.
Distance: For all of the above, except goal clearances, opponents may not be closer to the ball than 16 feet.
Ceiling: If the ball hits the ceiling or other object, the team that did not touch the ball last restarts play with a kickin from the nearest point on the touchline.

Fouls and Misconduct
Indirect Free Kicks: When a player plays in a dangerous manner, impedes an opponent (without playing the ball), slides, prevents the goalkeeper from releasing the ball with her hands or commits any offence for which play is stopped to caution or eject a player.
Direct Free Kicks: When a player kicks or attempts to kick an opponent, slidetackles an opponent or slides with an opponent near (automatic yellow card/caution), jumps at an opponent, charges at an opponent, strikes or attempts to strike an opponent, pushes an opponent, holds an opponent, spits at an opponent or handles the ball deliberately.
Yellow Card / Caution: The offending player is shown a yellow card. If a player earns two yellow cards in a match, he is shown a red card.
Red Card / Ejection: The offending team plays down for two minutes unless scored upon before the two-minute penalty expires. The offending player serves a minimum one-match suspension.
Accumulated Fouls / AFPK: All penal fouls are recorded on the scoresheet and on the scoreboard. If red fouls blue a sixth time in one half, for that sixth penal foul and all subsequent penal fouls in that half, blue is awarded an accumulated fouls penalty kick. If the foul occurs farther from the attacking goal than the second penalty spot, the AFPK is taken from the second penalty spot. If the foul occurs nearer to the attacking goal than the second penalty spot (but outside the penalty area, of course), the attacking team may choose whether to take the AFPK from the second penalty spot or from the spot of the foul. All AFPK's must be shot at goal by a clearly identified kicker. The defending team may not make a wall and may not be nearer to the ball than 16 feet and must be behind an imaginary line running from touchline to touchline even with the spot of the kick. The goalkeeper may be off her line, but may not be nearer than 16 feet from the ball. Accumulated fouls are reset to zero at the beginning of the second half.
Second Penalty Spot: 30 feet from the center of the goal
Penalty Spot: 20 feet from the center of the goal
Advantage: Advantage will be applied in futsal, with penal fouls still counting as accumulated fouls. If the referee shouts, "play on" and gestures with both arms, the foul was a penal foul and will be counted accordingly. If the gesture is with one arm, the free kick would have been indirect and thus does not count toward the total.

The Goalkeeper
·      Must wear a different color shirt. She may wear long pants and/or other padding as deemed safe by the match referee.
·      May receive a kickin directly.
·      May kick the ball directly over the half-way line.
·      May score directly with his feet during the run of play.
·      May not punt or drop-kick the ball. (Ball must settle to the ground or be touched first, no "air" under the ball when kicked.)
·      May not possess the ball for more than four seconds in her own half.
·      May throw the ball directly across the half-way line. A ball thrown directly into the opposing goal results in a goal clearance for the opposing team.
·      May only touch/receive the ball once per team possession.

The Tournament Director has the final authority on all rules and interpretations.